This package includes over 10 Unity prefabs for creating liquid shapes, along with a project that showcases all the examples. The prefabs are designed to be easily customizable, allowing you to change the color and add a glow to any layer in just 2 clicks. The package is optimized for games and works with any render pipeline. The prefabs are made in particle system and are compatible with Windows, WebGL, iOS, Android, Mac OS X, and Linux platforms.
The package includes:
- Over 10 prefabs for creating liquid shapes
- A project with all examples included and prepared for better use
- Real-time color and glow customization for each element layer
- Optimized for games
- Compatible with any render pipeline
- Works on multiple platforms: Windows, WebGL, iOS, Android, Mac OS X, and Linux
The package is easy to use - simply drag and drop the prefab into your scene and start creating. You can also combine the layers as you like to create unique effects.
Shaders made in ShaderGraph, accessible to edit. One universal material for flipbooks and several additional textures are included. Color and glow can be changed in 2 clicks in the Particle system. File formats: transparent PNG. Each frame dimension: 960*960 px. Frame rate: 30 FPS. Number of Unique Effects: 10. Number of Materials: 2. Number of sprite sheets: 22. Number of Textures: 2. Works with any render pipeline.





