This package offers a detailed and optimized 1900s office environment, complete with 109 unique meshes. The assets are designed to provide high-quality visuals and are optimized for game-ready projects. The environment is created by a talented artist and features a range of props, including sculptures, towels, and furniture. The package is suitable for use in game development, virtual production, and other applications where high-quality visuals are required.
The environment is designed to be highly detailed, with a focus on AAA quality. The materials are controllable and feature parameters that can be adjusted to suit your needs. The package includes a range of texture sizes, from 4096 to 1024, and features automatic collision generation and 3 LODs for complex assets.
The package is designed to be compatible with all platforms and render pipelines, including HDRP, URP, and Built-In pipelines. The materials are created with shadergraphs, which supports all pipelines, and renders and animations were created in HDRP.
Key features of the package include:
- 109 unique meshes
- High-quality assets
- Controllable parameters in material instances
- Game-ready and optimized
- Unique concepts of assets
- High attention to detail
- Material variations for some assets
- Texture sizes: 4096, 2048, and 1024
- Automatic collision generation
- 3 LODs for complex assets
- Average poly count: around 1K to 11K
- Texture map types: base color, normal, smoothness, metallic, opacity
- Materials: PBR-based materials with base texture, normal texture, smoothness, ambient occlusion, metallic, and opacity texture maps
- Props: sculptures, towels, pots, pillows, stand, tissues, brasero, tabouret, etc.
- Architecture: ground, walls, ceilings, floors, windows, etc.
- Number of meshes: 109
- Number of materials and material instances: 39
- Number of textures: 54
- Supported development platforms: all platforms
- Render pipeline disclaimer: designed for HDRP, URP, and Built-In pipelines
Features:
- 109 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Average Poly Count: Around 1K up to 11K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Sculptures, Towels, Pots, Pillows, Stand, Tissues, Brasero, Tabouret etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Ceilings, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 109 Unique Meshes
Number of Materials and Material Instances: 39
Number of Textures: 54
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.
Renders and animation were created in HDRP.





