1900s Office Environment

This package offers a detailed and optimized 1900s office environment, complete with 109 unique meshes. The assets are designed to provide high-quality visuals and are optimized for game-ready projects. The environment is created by a talented artist and features a range of props, including sculptures, towels, and furniture. The package is suitable for use in game development, virtual production, and other applications where high-quality visuals are required.

The environment is designed to be highly detailed, with a focus on AAA quality. The materials are controllable and feature parameters that can be adjusted to suit your needs. The package includes a range of texture sizes, from 4096 to 1024, and features automatic collision generation and 3 LODs for complex assets.

The package is designed to be compatible with all platforms and render pipelines, including HDRP, URP, and Built-In pipelines. The materials are created with shadergraphs, which supports all pipelines, and renders and animations were created in HDRP.

Key features of the package include:

  • 109 unique meshes
  • High-quality assets
  • Controllable parameters in material instances
  • Game-ready and optimized
  • Unique concepts of assets
  • High attention to detail
  • Material variations for some assets
  • Texture sizes: 4096, 2048, and 1024
  • Automatic collision generation
  • 3 LODs for complex assets
  • Average poly count: around 1K to 11K
  • Texture map types: base color, normal, smoothness, metallic, opacity
  • Materials: PBR-based materials with base texture, normal texture, smoothness, ambient occlusion, metallic, and opacity texture maps
  • Props: sculptures, towels, pots, pillows, stand, tissues, brasero, tabouret, etc.
  • Architecture: ground, walls, ceilings, floors, windows, etc.
  • Number of meshes: 109
  • Number of materials and material instances: 39
  • Number of textures: 54
  • Supported development platforms: all platforms
  • Render pipeline disclaimer: designed for HDRP, URP, and Built-In pipelines

Features:

  • 109 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Material Instances
  • High Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets

Collision: Yes, Automatically Generated

LODs: Yes, 3 LODs for complex assets

Average Poly Count: Around 1K up to 11K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Sculptures, Towels, Pots, Pillows, Stand, Tissues, Brasero, Tabouret etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Ceilings, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 109 Unique Meshes

Number of Materials and Material Instances: 39

Number of Textures: 54

Supported Development Platforms: All Platforms

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.

Renders and animation were created in HDRP.

1900s Office Environment - Asset Store

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