This package provides a basic rope-swinging system that can be easily integrated into any rigidbody 2D platformer controller. The system is customizable and can be adapted to work with custom physics by replacing references to rigidbody.velocity. The included character controller is for demonstration purposes only and should be replaced or built upon to create a game-ready experience.
Key features include:
β’ Easy implementation
β’ Stores max velocity for a short time to enhance player distance
β’ Compatible with both old and new input systems
β’ UnityEvents and C# events for easy extensibility
β’ Source code available and commented
β’ Optimized for performance, handling hundreds of rope swing points with ease
β’ No dependencies, simply add to your project and start using





