This abandoned hospital environment package includes 105 unique meshes, showcasing high-quality assets with a good level of detail. The environment is optimized for game-ready projects and features a range of assets, including props and architecture. The package is ideal for populating game environments or virtual production levels, providing high-quality visuals and well-optimized assets.
The environment was created by a talented artist, Shakhzaman Kasteyev, with concept art by Sebastien Fauvergue and creative direction by Leartes Team. The package includes a variety of assets, such as beds, chairs, bottles, sinks, and more, all with high-resolution textures and detailed models.
The package is designed to be easily integrated into your game or virtual production project, with a range of features and options to customize the environment to your needs. Whether you're looking to create a realistic abandoned hospital or a post-apocalyptic setting, this package has everything you need to bring your vision to life.
For support, suggestions, and promotional requests, please visit the Leartes Asset Platform Discord Server (Cosmos) to get discounts and connect with the community.
Features:
- 105 Unique Meshes
- Attention to Detail / AAA Quality
- All Building Assets are Modular
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 105 Unique Meshes
Average Poly Count: around 1K up to 11K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: PBR based materials with Base Texture, Normal Texture, Smoothness, Ambient Occlusion, Metalic, and Opacity Texture Maps
Props: Bed, Chair, Bottles, Sink, Stand, Toilet, Vending Machine, Wheelchair, etc.
Architecture: Ground, Walls, Ceilings, Roofs, Floors, Windows, etc.
Number of Materials and Material Instances: 56
Number of Textures: 144
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer: This package is designed for HDRP, URP, and Built-In pipelines. Materials are created with shadergraphs which supports all pipelines. Renders and animation were created in HDRP.





