3D Measurements is a must-have asset for Unity developers seeking pinpoint accuracy and efficiency in their workflow. Its applications are vast and cater to various use-cases, including level design, LOD level markers, navigational gaps, asset integration, safety checks, proportional scaling, collaborative consistency, debugging assistance, and event triggers. Whether you're designing a level layout, determining mesh detail, or ensuring smooth character and vehicle movements, 3D Measurements delivers the precision and convenience you need.
With 3D Measurements, you can:
- Evaluate GameObject dimensions in both local and global coordinates
- Choose between Mesh or Collider attributes for size assessment
- Measure distances with precision using point-to-point or vertex-to-vertex methods
- Select objects, vertices, and hits with user-friendly tools
- Benefit from swift undo/redo functionalities
- Work on the move, with real-time updates
- Operate seamlessly in both scene and prefab views
- Retain settings across sessions for a consistent user experience
- Enjoy dynamic tracking and universal compatibility
3D Measurements is an editor script that won't affect your final game builds and is compatible with Unity version 2021.3.18f1 and beyond, across all render pipelines.
Key Features:
- Accurate Dimensions: Evaluate GameObject dimensions in both local and global coordinates
- Size Evaluation: Choose between Mesh or Collider attributes for size assessment
- Advanced Visualization: Measure distances with precision using point-to-point or vertex-to-vertex methods
- Intuitive Selection: User-friendly tools for selecting objects, vertices, and hits
- Quick Edit Options: Benefit from swift undo/redo functionalities
- Mesh selection: No need to add colliders, just select the mesh
- Work on the move: Check a measurement, move the object and see everything update in real time
- Versatile Views: Operates seamlessly in both scene and prefab views
- Persistent Settings: Retains settings across sessions, ensuring a consistent user experience
- Dynamic Tracking: Selected objects/markers automatically adjust as you move elements in the editor
- Universal Compatibility: Works independently of the target build platform as an Editor tool
- No External Dependencies: No prerequisites required, ensuring a hassle-free integration
- Non-Interfering Script: Being an editor script, it won't affect your final game builds
- Open C# Code: Easily accessible code
- Broad Support: Compatible with Unity version 2021.3.18f1 and beyond, across all render pipelines





