Advanced Camera System for Unity

The Mass Camera System is a powerful tool for Unity developers. Its key features include:

Support for a large number of cameras in the scene

Output to both 3D mesh monitors and Unity UI canvases

Adjustable frame rate for each camera

Aspect ratio handling

Monitor channels with support for various content types

Current channel display

No signal effect

Camera behavior script with customizable settings

A comprehensive user guide and API reference

Full C# source code

The package also includes low-poly camera and monitor models for convenience. Note that the materials and examples are optimized for the Universal Render Pipeline, but the scripts are rendering pipeline agnostic.

The Mass Camera System is designed to provide a high-performance solution for picture-in-picture effects. It supports a large number of cameras in the scene, making it ideal for complex scenes with multiple security cameras or monitors. The system also allows for adjustable frame rate, aspect ratio handling, and monitor channels with support for various content types. The camera behavior script provides customizable settings for zoom, turn limits, and area sweeping. The package includes a user guide and API reference, as well as full C# source code.

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