Advanced Event System for Unity

Extended Events is an event system for Unity that provides a flexible and customizable way to handle events in your game or application. It allows you to serialize almost any method or data type, making it a powerful tool for a wide range of use cases.

With Extended Events, you can create multiple callback types in a single event object, invoke events with a delay, and even start or stop coroutines without using a separate method. You can also use custom parameter drawers to customize the way parameters are displayed in the Inspector.

Some of the key features of Extended Events include:

  • Support for any method or operator with up to 8 parameters
  • Support for instance methods defined on structs
  • Support for methods with any return type
  • Native serialization of various data types, including bool, int, float, and more
  • Custom serializer and PropertyDrawer support for serializing any type
  • Multiple callback types in a single event object
  • Invoking events with a custom argument
  • Timeline, coroutine, and iteration support
  • Custom parameter drawers for any parameter on any method

Whether you're building a complex game or a simple application, Extended Events is a powerful tool that can help you handle events in a flexible and efficient way.

Extended Events supports any method or operator with up to 8 parameters, including instance methods defined on structs. It also supports methods with any return type and allows the returned value to be used as a parameter in other methods.

The package also includes native serialization support for various data types, including:

  • bool
  • int
  • float
  • string
  • types derived from UnityEngine.Object
  • interfaces defined on those types
  • enums
  • uint
  • LayerMask
  • Vector2
  • Vector3
  • Vector4
  • Color
  • Quaternion
  • character
  • Type
  • Rect
  • AnimationCurve
  • Gradient

Additionally, users can create their own serializers and PropertyDrawers to serialize any type, including custom structs or classes.

Extended Events also allows users to create multiple callback types in a single event object, invoke events with a custom argument, and use timeline, coroutine, and iteration support.

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