This package is designed for Game Creator 2 and provides a set of instructions and conditions for dynamic melee interactions. It allows characters to target entities based on specific distances, camera view, and visibility, ensuring precise and flexible interactions. Key features include precision targeting, camera-aware logic, visibility filters, and customization options. The module is optimized for performance and can be easily integrated into existing projects. It also includes auto-targeting functionality, allowing characters to automatically target enemies based on the player's input direction or mouse look direction.
The package includes the following components:
InstructionCharacterTargetsClosestWithinDistance: Targets the closest object within a specified distance.
InstructionCharacterTargetsClosestWithinDistanceAndCameraFrustum: Targets the closest object both within a distance and the camera's view.
InstructionCharacterTargetsFarthest: Targets the farthest object within a set distance.
InstructionCharacterTargetsFarthestWithinCameraFrustum: Targets the farthest entity within the camera's perspective.
InstructionCharacterTargetsVisibleClosestWithinDistanceAndCameraFrustum: Targets the closest unobscured entity based on distance and camera view.
InstructionCharacterTargetsVisibleFarthestWithinCameraFrustum: Targets the farthest unobscured entity based on distance and camera view.
ConditionTagIsSeenByCamera: Filter GameObjects with tag within Camera Frustum
Auto-Targeting Instruction





