This package uses the GPU to render large amounts of animated characters, reducing the number of draw calls and improving performance. It supports Unity 5.x to 2020 and features support for shadows, AR Foundation, and URP (SRP Batcher). The package uses animation maps to modify vertex positions at runtime, reducing the cost of skin calculation. It also includes a video tutorial for implementation details.
The package uses GPU instancing to reduce draw calls, allowing for efficient rendering of large amounts of animated characters. It supports Unity 5.x to 2020 and includes features such as support for shadows, AR Foundation, and URP (SRP Batcher). The animation map is used to modify vertex positions at runtime, reducing the cost of skin calculation.
Animation Baker and Instancing for Animated Characters - Asset Store




