This 3D model of an Attack Helicopter comes in 8 different variations, each with 3 quality levels for desktop and mobile use. The model supports Built-in, URP, and HDRP render pipelines. The desktop versions are set up for Unity's Level of Detail System (LOD0 and LOD1) and have transparent windows and rotatable rotors, guns, and cockpit windows. The mobile versions have rotatable rotors only and opaque windows. The model includes a simple presentation scene and a basic example script for controlling rotation of rotors, guns, and cockpit windows. The script also handles acceleration of the rotor and syncs the loop of a basic helicopter sound file to the rotation speed.
Render pipelines: Built-in, URP, HDRP (HDRP for desktop variants only)
Polygon count:
Mobile versions (Built-in & URP only):
NASA Variant: 3 meshes, 3.6k Tris, 4.4k Verts
Arctic color scheme variant: 3 meshes, 3.7k Tris, 3.6k Verts
Army Variant: 3 meshes, 4.5k Tris, 4.4k Verts
Desktop Versions:
NASA variant: 9 meshes, 13.8k Tris, 16.0k Verts (LOD0), 5.2k Tris, 5.5k Verts (LOD1)
Arctic color scheme variant: 11 meshes, 14.2k Tris, 16.5k Verts (LOD0), 5.3k Tris, 5.6k Verts (LOD1)
Army variant: 12 meshes, 21.2k Tris, 25.0k Verts (LOD0), 7.3k Tris, 7.4k Verts (LOD1)
Textures:
2048x2048, layered PSD source files included
7 different prepared colors schemes: Standard/Vietnam, desert, arctic high visibility scheme, NASA, Marines grey color scheme
Desktop: Albedo texture, smoothness, metallic and ambient occlusion map (UV1 & UV2), normal map
Mobile Standard: Albedo texture, smoothness, metallic and ambient occlusion map, normal map
Mobile Bumped Specular: Main texture composition with gloss map, normal map
Shaders:
Desktop materials: standard shader with 2nd UVset for ambient occlusion
Mobile and LOD1: standard shader, mobile standard shader, or mobile bumped specular shader





