This package simplifies the process of binding UI elements in Unity. It automatically creates a C# class for each UI prefab, containing all declared GameObjects and MonoBehaviours. This saves time and reduces errors caused by manual binding. The package also supports nested UI prefabs, making it a convenient solution for complex UI structures.
Automatically creates a .cs class for each UI prefab containing its declared GameObjects/MonoBehaviours
Supports nested UI prefabs





