Automatic UI Binding for Unity

This package simplifies the process of binding UI elements in Unity. It automatically creates a C# class for each UI prefab, containing all declared GameObjects and MonoBehaviours. This saves time and reduces errors caused by manual binding. The package also supports nested UI prefabs, making it a convenient solution for complex UI structures.

Automatically creates a .cs class for each UI prefab containing its declared GameObjects/MonoBehaviours

Supports nested UI prefabs

Automatic UI Binding for Unity - Asset Store

πŸ€– Chat with AI

AI is typing

Suggested Posts

Dynamic UI Lists for Unity

Dynamic UI Lists for Unity Thumbnail

FairyGUI: A Flexible UI Framework for Unity

FairyGUI: A Flexible UI Framework for Unity Thumbnail

Automatic Level of Detail (LOD) for Unity

Automatic Level of Detail (LOD) for Unity Thumbnail

EasyGameUI: A Customizable UI Framework for Unity

EasyGameUI: A Customizable UI Framework for Unity Thumbnail

Super UI: Ultimate UI Solution for Unity

Super UI: Ultimate UI Solution for Unity Thumbnail

Enhanced UI Navigation for Unity

Enhanced UI Navigation for Unity Thumbnail