Bakery is a powerful GPU lightmapper designed for Unity, offering high-quality, physically correct baked lighting and advanced features. It's a hassle-free alternative to Enlighten and Progressive, requiring a modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). The resulting lightmaps are compatible with all platforms.
Bakery supports a wide range of features, including:
- Physically correct baked lighting
- Performance: uses GPU for ray-tracing
- Can take advantage of (but not requires) RTX hardware
- Uses NVidia AI Denoiser to remove noise, powered by deep learning
- Fixes common baking artifacts, such as lighting leaks and UV seams
- Global Illumination (supports custom shaders)
- Sky lighting (HDRI or color)
- Emissive textured meshes
- IES Lights
- Directional, point, spot light sources
- Materials: supports albedo, emissive, opacity
- Can produce both complete and indirect lightmaps, or even mix both per-light
- Can produce shadowmasks
- Supports directional baking (bump/specular) with 4 modes
- Light probes
- Can bake 3D textures as well
- Automatic atlas packing
- Supports Mesh Renderers, Skinned Meshes and Terrains
- Supports LODs
- Supports baked prefabs
Some notable games that have shipped using Bakery include Call of Duty Mobile, Totally Accurate Battle Simulator, and Dead and Buried II.
Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). Does not support AMD cards or Macs. Tested on Unity versions 5.6 to 6000.0.10f, as well as URP/HDRP.




