This animation pack is designed for MMA and kickboxing games in Unity. It includes 200 animations for 4 avatars, with a range of actions such as entrance, victory, taunting, idle, basic attacks, defensive actions, falling and knockouts, finishing moves, movement, specific attacks, hit reactions, and more. The animations are optimized for mobile games and come in both humanoid and generic animation formats, making it easy to replace with custom avatars. The package includes FBX and PNG files, and is compatible with all versions of Unity.
Mesh Details:
MMA_AVATAR_1
Face,Body : Verts-3719,Tris-7378
Hair : Verts-1098,Tris-1220
Costume : Verts-1793,Tris-3434
Total_Mesh_Count : Verts-6610,Tris-12032
BOXERAVATAR_1
Face,Body : Verts-3047,Tris-6022
Hair : Verts-1170,Tris-1300
Shoe : Verts-374,Tris-740
Costume : Verts-2265,Tris-4388
Total_Mesh_Count : Verts-6856,Tris-12450
MMA_2_Avatar
Face,Body : Verts-3585,Tris-7096
Hair : Verts-1098,Tris-1220
Costume : Verts-2351,Tris-4462
Total_Mesh_Count : Verts-7034,Tris-12778
BOXER_AVATAR2
Face,Body : Verts-3704,Tris-7346
Helmet : Verts-6657,Tris-13048
Shoe : Verts-1058,Tris-1756
Costume : Verts-1793,Tris-3434
Texture:
commonly all the separate outfits and body parts are made in 2k texture size,
each texture page comes with smooth metallic, albedo, normal maps
Rig Details:
this player Rig setup comes with 70 Joints overall for the skin
Animations List:
overall we have 200 animations , with 4 cahracters
General Actions:
Entrance Animations: Entrance_01, Entrance_02, Entrance_03
Victory Pose: Victory, Greet
Taunting: Boxer_Taunt, Boxer_Taunt2
Idle Animations: G_Idle_01, G_Idle_02, Idle_Normal_Menu, Idle_Stunned
Basic Attacks:
Light Attacks: G_LightAttack_A_04, G_LightAttack_C_05
Heavy Attacks: G_HeavyAttack_A_05
Combos: Combo_01, Combo_Loop
Special Moves: V_SpecialMove_01, V_SpecialMove_02, V_SpecialMove_03, V_SpecialMove_04, V_SpecialMove_05, V_SpecialMove_06, V_SpecialMove_07, V_SpecialMove_08
Defensive Actions:
Blocking: G_BlockFront, G_BlockLeftBody, G_BlockRightFace, G_BlockStomach
Get Up: GetUp, GetUp_02, GetUp2, GetUp3
Falling and Knockouts:
Falling: BFall, FFall, RFall
Knockout: G_PreKnockout_Idle_01, G_PreKnockout_Idle_02
Finishing Moves:
Finishing Moves: FinishingMove, FinishingMove_02
Movement:
Walking: G_IntroWalks_01, G_IntroWalks_02, G_IntroWalks_03
Turning: G_RightTurn_01, G_RightTurn_02
Specific Attacks:
Hooks: Lhook_Body_LLeg_Far, Lhook_Body_LLeg_Normal, Lhook_Head_LLeg_Far, Lhook_Head_LLeg_Far_02, Lhook_Head_LLeg_Normal, Lhook_Head_LLeg_Normal_02
Uppercuts: LUppercut_Head_LLeg_Far, LUppercut_Head_LLeg_Far_02, LUppercut_Head_LLeg_Normal, LUppercut_Head_LLeg_Normal_02
Hit Reactions:
Getting Hit: G_GetHit_Head, G_GetHit_LeftBody_02, G_GetHit_LeftBody_HeavyImpact, G_GetHit_RightBody_04, G_GetHit_RightFace, G_GetHit_RightHead_HeavyImpact, G_GetUpBack_03
Heavy Attack Impact: I_HR_b4_01, I_HR_b4_02
Other:
Various Idle Animations: Idle_01, Idle_02, Idle_03, Idle_04, Idle_Fight, Idle_Fight_Tired, Idle_Normal_Menu
Ring and Arena Animations:
Ring Enter: RingEnter_01, RingEnter_02
Attack Walk and Block Animations:
Attack Walk: G_AttackWalk
Block: G_BlockFront, G_BlockFrontIdle, G_BlockLeftBody, G_BlockLeftFace, G_BlockLeftLeg, G_BlockRightBody, G_BlockRightFace, G_BlockRightLeg, G_BlockStomach
Death Animations:
Death Back: G_DeathBack_C_03
Death Front: G_DeathFront_A_04, G_DeathFront_B_02
Pre-Knockout Idle Animations:
Pre-Knockout Idle: G_PreKnockout_Idle_01, G_PreKnockout_Idle_02
Attack Turns:
Right Turn: G_RightTurn_01, G_RightTurn_02
Taunt Animation:
Taunt: G_Taunt_A_03
Get Up Animations:
Get Up: GetUp, GetUp_02, GetUp2, GetUp3
Walk Forward Animation:
Walk Forward Warmup: Walk_Forward_Warmup
Warmup Animation:
Warmup: Warmup





