Boxing and Kickboxing Animations for Unity

This animation pack is designed for MMA and kickboxing games in Unity. It includes 200 animations for 4 avatars, with a range of actions such as entrance, victory, taunting, idle, basic attacks, defensive actions, falling and knockouts, finishing moves, movement, specific attacks, hit reactions, and more. The animations are optimized for mobile games and come in both humanoid and generic animation formats, making it easy to replace with custom avatars. The package includes FBX and PNG files, and is compatible with all versions of Unity.

Mesh Details:

MMA_AVATAR_1

Face,Body : Verts-3719,Tris-7378

Hair : Verts-1098,Tris-1220

Costume : Verts-1793,Tris-3434

Total_Mesh_Count : Verts-6610,Tris-12032

BOXERAVATAR_1

Face,Body : Verts-3047,Tris-6022

Hair : Verts-1170,Tris-1300

Shoe : Verts-374,Tris-740

Costume : Verts-2265,Tris-4388

Total_Mesh_Count : Verts-6856,Tris-12450

MMA_2_Avatar

Face,Body : Verts-3585,Tris-7096

Hair : Verts-1098,Tris-1220

Costume : Verts-2351,Tris-4462

Total_Mesh_Count : Verts-7034,Tris-12778

BOXER_AVATAR2

Face,Body : Verts-3704,Tris-7346

Helmet : Verts-6657,Tris-13048

Shoe : Verts-1058,Tris-1756

Costume : Verts-1793,Tris-3434

Texture:

commonly all the separate outfits and body parts are made in 2k texture size,

each texture page comes with smooth metallic, albedo, normal maps

Rig Details:

this player Rig setup comes with 70 Joints overall for the skin

Animations List:

overall we have 200 animations , with 4 cahracters

General Actions:

Entrance Animations: Entrance_01, Entrance_02, Entrance_03

Victory Pose: Victory, Greet

Taunting: Boxer_Taunt, Boxer_Taunt2

Idle Animations: G_Idle_01, G_Idle_02, Idle_Normal_Menu, Idle_Stunned

Basic Attacks:

Light Attacks: G_LightAttack_A_04, G_LightAttack_C_05

Heavy Attacks: G_HeavyAttack_A_05

Combos: Combo_01, Combo_Loop

Special Moves: V_SpecialMove_01, V_SpecialMove_02, V_SpecialMove_03, V_SpecialMove_04, V_SpecialMove_05, V_SpecialMove_06, V_SpecialMove_07, V_SpecialMove_08

Defensive Actions:

Blocking: G_BlockFront, G_BlockLeftBody, G_BlockRightFace, G_BlockStomach

Get Up: GetUp, GetUp_02, GetUp2, GetUp3

Falling and Knockouts:

Falling: BFall, FFall, RFall

Knockout: G_PreKnockout_Idle_01, G_PreKnockout_Idle_02

Finishing Moves:

Finishing Moves: FinishingMove, FinishingMove_02

Movement:

Walking: G_IntroWalks_01, G_IntroWalks_02, G_IntroWalks_03

Turning: G_RightTurn_01, G_RightTurn_02

Specific Attacks:

Hooks: Lhook_Body_LLeg_Far, Lhook_Body_LLeg_Normal, Lhook_Head_LLeg_Far, Lhook_Head_LLeg_Far_02, Lhook_Head_LLeg_Normal, Lhook_Head_LLeg_Normal_02

Uppercuts: LUppercut_Head_LLeg_Far, LUppercut_Head_LLeg_Far_02, LUppercut_Head_LLeg_Normal, LUppercut_Head_LLeg_Normal_02

Hit Reactions:

Getting Hit: G_GetHit_Head, G_GetHit_LeftBody_02, G_GetHit_LeftBody_HeavyImpact, G_GetHit_RightBody_04, G_GetHit_RightFace, G_GetHit_RightHead_HeavyImpact, G_GetUpBack_03

Heavy Attack Impact: I_HR_b4_01, I_HR_b4_02

Other:

Various Idle Animations: Idle_01, Idle_02, Idle_03, Idle_04, Idle_Fight, Idle_Fight_Tired, Idle_Normal_Menu

Ring and Arena Animations:

Ring Enter: RingEnter_01, RingEnter_02

Attack Walk and Block Animations:

Attack Walk: G_AttackWalk

Block: G_BlockFront, G_BlockFrontIdle, G_BlockLeftBody, G_BlockLeftFace, G_BlockLeftLeg, G_BlockRightBody, G_BlockRightFace, G_BlockRightLeg, G_BlockStomach

Death Animations:

Death Back: G_DeathBack_C_03

Death Front: G_DeathFront_A_04, G_DeathFront_B_02

Pre-Knockout Idle Animations:

Pre-Knockout Idle: G_PreKnockout_Idle_01, G_PreKnockout_Idle_02

Attack Turns:

Right Turn: G_RightTurn_01, G_RightTurn_02

Taunt Animation:

Taunt: G_Taunt_A_03

Get Up Animations:

Get Up: GetUp, GetUp_02, GetUp2, GetUp3

Walk Forward Animation:

Walk Forward Warmup: Walk_Forward_Warmup

Warmup Animation:

Warmup: Warmup

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