This package is designed for game developers and virtual production teams who need high-quality, optimized assets for their projects. It includes 157 unique meshes, all with a high level of detail and optimized for performance. The assets are modular, allowing for easy customization and reuse. The package also includes a range of texture sizes, from 4096 to 1024, and supports HDRP and URP pipelines.
The package includes a variety of assets, such as props, architecture, and materials, all with PBR-based materials and texture maps. The assets are designed to be used in a carpenter's workshop environment, but can be easily adapted for other settings.
The package is ideal for game developers, virtual production teams, and anyone looking to create high-quality, game-ready environments and virtual production levels.
Features:
- 157 Unique Meshes
- Attention to Detail / AAA Quality
- All Building Assets are Modular
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 157 Unique Meshes
Number of Materials and Material Instances: 78
Number of Textures: 91
Average Poly Count: around 1K up to 154K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: PBR based materials with Base Texture, Normal Texture, Smoothness, Ambient Occlusion, Metalic, and Opacity Texture Maps
Props: Apple, Axe, Bench, Bottle, Bread, Brush, Bucket, Chest, Crate, Cupboard, Hammer, Hook, Mallet, Paper, etc.
Architecture: Walls, Windows, etc.
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer: Designed for HDRP and URP pipelines, with shadergraphs and renders created in HDRP.





