Complete Projectiles and Ballistics for Unity

Complete Projectiles and Ballistics is a powerful toolset for creating and customizing projectiles in Unity. With this package, you can create bullets, arrows, lasers, and more, with realistic ballistics and impact simulation. The package includes a variety of features, such as:

  • Customizable velocity, gravity, air resistance, wind, and spin drift
  • Physically accurate simulation of impacts, including penetration values, ricochet angles, and customizable VFX
  • Control over damage, rotation, orientation, and interaction with different layers
  • Projectile pooling and maximum lifespan
  • Multiplayer functionality with Photon PUN2 integration

The package also includes a scene with a functioning FPS controller, targets, and 3D models of various rifles and bows. It's easy to use, with a simple API and well-commented C# code. The package is framerate and physics timestep independent, and can be easily added to any project.

Key features:

  • Complex, accurate physics and ballistics
  • Heavily customizable projectile behavior
  • Framerate and physics timestep independent
  • Multiple projectile examples
  • Easy to use API
  • Well-commented C# code
  • Adaptive projectile pooling
  • Example scene with working examples
  • Photon PUN2 support
  • 3D models, VFX, and custom shaders as examples

This package is perfect for any Unity project that requires realistic projectile simulation, such as FPS, TPS, or multiplayer games.

  • Complex, accurate Physics and Ballistics
  • Heavily customizable Projectile behaviour
  • Framerate and Physics timestep independant
  • Multiple projectile examples, including different bullet calibers, arrows, balls, lasers, BBs, etc.
  • Easily added to any project, few scripts required to get going
  • Projectile trajectory prediction, in-game or in editor
  • Can ignore any colliders if needed
  • Easy to use : call a single method to fire, the scripts take care of the rest
  • Well commented C# to help you understand quickly
  • Clear C# methods for easy implementation and customization
  • Adaptive Projectile pooling, no instantiate/Destroy issues
  • Example scene with many working examples
  • Photon PUN2 support, with working examples
  • 3D models, VFX and custom shaders as examples

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