This sound library is the most comprehensive collection of board and card game sounds in the world. It covers a wide range of objects, materials, and actions, allowing you to create or recreate any virtual board game you can imagine. The library is organized into four main object categories: Cards, chips, pieces, and dice, and includes classic materials like cardboard and wood, as well as more luxurious ones like crystal and marble.
The library is designed to be modular, with sounds organized by primary material impression, making it easy to quickly create the aesthetic of the materials you need for your project. The content is also optimized for seamless looping and syncing with visuals or user actions.
This library is not just limited to board and card games; it can be used in a variety of projects, from adding sound to user interfaces to enhancing music styles by using the library as a percussion instrument with a sampler.
The library includes 904 files, all delivered in pristine FLAC files at 48 kHz / 24-bit resolution. It also includes metadata in an Excel file, following the UCS standard, for easy import into your pipeline.
The library's unique features include PureSource, a proprietary ingestion workflow that removes on-location reverb and equipment artifacts, and AuthorNorm, a perceived loudness normalization protocol for easy mixing in game engines and other authoring applications.
The library is organized in a way that makes it easy to find the sounds you need, with different content categories and channel formats organized in folders, and useful content properties included in the filenames.
This library is perfect for game developers, sound designers, and anyone looking to add a professional-grade sound library to their project without breaking the bank.
The library contains 904 files, all delivered in pristine FLAC files at 48 kHz / 24-bit resolution. FLAC is supported in Unity v2020.1.0 or later, but users of older versions of Unity can download the sounds and quickly convert them to Wav or OGG files and use them with any version of Unity or any other authoring application. The library includes metadata in an Excel file, following the UCS standard, for easy import into your pipeline. The library is organized in a way that makes it easy to find the sounds you need, with different content categories and channel formats organized in folders, and useful content properties included in the filenames.
Comprehensive Board and Card Game Sound Library - Asset Store





