The ExactConvexDecomp package is a solution for Unity game developers that provides the ability to use concave rigidbodies in their games. It works with any mesh, is blazing fast, and can be added to a gameobject at runtime or in the editor. The generated colliders are storable as part of a prefab, saving developers time compared to creating colliders manually. This package is designed to be a general solution for any Unity game, and the generated colliders are based on the mesh provided, so it's up to the developer to ensure that the mesh accurately represents the desired shape for the collider.
Key features include:
- Compatibility with any mesh
- Dynamic generation of colliders at runtime or in the editor
- Easy to use, user-friendly interface
Overall, this package provides a powerful solution for Unity developers looking to use non-convex rigid bodies in their physics simulations, while also providing the performance and ease of use required to make the process as seamless as possible.





