This package allows you to create custom-sized textures or edit existing textures with your own defined alpha channel values, tints, or defined alpha/color gradients. It's ideal for saving time in UI design and quick alterations for editing static textures that require alpha gradient color multiplication or generating standalone basic transparent textures for programmatic purposes.
- Creates flat textures with tint and alpha level
- Creates gradient textures with tint and alpha defined by Unity's built-in gradient tools
- Edits existing read/write textures as a whole with tint and alpha channel
- Edits existing read/write textures via a custom gradient
- Gradient can be applied in 4 directions: right to left, left to right, top to bottom, bottom to top
- Textures can be exported to a file location of your choice in a .png format
- Uses a compute shader for fast texture manipulation processing





