This 3D model of a doctor was created for real-time applications and is available for use in various projects. The model was made in Zbrush and skinned in Blender, allowing for smooth and realistic animations. The model includes a single material for the body and head, with separate meshes for the eyes and teeth, enabling easy animation. Additionally, a diffuse and normal map are included for enhanced texture and detail.
Number of textures: 3 (png)
Texture dimensions: 8192 (body, displacement, and normal)
Polygon count: 4032 vertices, 7990 triangles
Number of meshes: 5, prefabs: 1
Rigging: Yes
UV mapping: Yes
LOD information: 1 level
Materials and texture maps: 3 (body, eye, teeth)





