This package offers a full set of Standard and Double Sided shaders for Unity, suitable for all models. It includes Specular and Metallic workflow shaders for Built-in and Universal Render Pipeline. The package contains two types of shaders: Lite and Standard. Lite shaders are similar to Unity's standard shader with additional parameters, while Standard shaders offer maximum control over secondary maps, allowing for detailed level of detail on models. The package includes Built-in and URP shaders, with documentation and setup instructions for both pipelines.
The package includes the following features:
- Double Sided or One Sided
- Built-In and URP support
- Heightmap support for both RP
- Blend mode: Normal or Overlay
- Substance support
- Specular or Metallic Workflow
- Opaque/Transparent/Cutout shaders
- PBR maps
- Base Color with Saturation and Brightness control
- Mask details properties
- Visualize mask
- UV or Triplanar projection
- Selection channel
- Secondary maps
- 2nd Base Color
- Saturation and Brightness
- Blend Main and 2nd normal map





