Dragon Foliage URP: High-Performance Foliage System for Unity

Dragon Foliage URP is a foliage system designed for Unity, inspired by techniques from AAA games. It allows for the creation of highly performant, dense, and interactive grass in your scene. Key features include:

  • Multiple layers on single foliage surface
  • Up to 255 different plants on single layer in single pass
  • Virtual (mixed) plants for more variety
  • Variable density at any given area
  • Each plant highly configurable
  • Reuse meshes and textures

The system also supports runtime modifications, including adding and removing plants, and has a scripting API and separate assembly definition. It is designed for Unity Render Pipeline (URP) and supports PC, Consoles, and Mobiles.

Note: Requires Unity 2022.3+ and URP render feature.

Requires Unity 2022.3+ and URP render feature. Supports PC, Consoles, and Mobiles. Does not work with OpenGLES2, OpenGLES3, and WebGL. Uses compute shaders, render textures, and texture2Darrays. Works with multi-camera rendering. VR support is unknown.

Dragon Foliage URP: High-Performance Foliage System for Unity - Asset Store

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