Earchestra is a comprehensive audio management system designed for Unity developers. It offers three main sections: Music, SFX, and Speech, each with its own audio player. You can create playlists, customize their names and track titles, and control the volume of each section in the editor and at runtime. Earchestra's Maestro methods allow you to control all audio sources from any MonoBehavior script. This system is suitable for both simple and dynamic audio needs.
Key features include:
- Music, SFX, and Speech playlists with index and mixed order playback
- Track fading and delay settings
- Looping tracks in music playlists
- Maestro methods for controlling all Earchestra-based audio sources
- 15 playlist and track commands, including Play, Pause, Stop, and Loop
- Transform-based audio playback
- Perpetual and 3D settings for persistent and spatial audio
- Master volume control for each section
- Ensemble management for complex audio demands
- Auto Ensemble and manual ensemble creation options
Earchestra: Advanced Audio Management for Unity - Asset Store





