This package is designed for pixel art games that use textures with 255 colors or less. It provides a color conversion method using a color shift shader, making palette creation easy. The tool can be used for various purposes, including characters, monsters, backgrounds, and effects. The process is straightforward:
- Load an image into the tool, which extracts the alpha, index, and palette files.
- Select the colors to change from the palette file, and choose the main color to replace.
- Save a new palette and replace it in the material.
The package also includes a module for generating new colors, allowing for runtime customization.
Note: If your texture uses more than 255 colors, you can use tools like Photoshop or GIMP to reduce the color count using the index mode.
The package features a pixel shifting shader and uses a color change model trained by deep learning to create palettes. No machine learning module is required.