This Unity package simplifies the creation of dynamic UI Toolkit elements and the application of dynamic styles at runtime. It allows you to build and style user interfaces entirely at runtime, without relying on precompiled UXML or USS assets. With _UI, you can parse and construct UI elements from UXML strings, apply inline USS styles or key-value properties programmatically, and iterate and debug interfaces faster by editing UXML/USS directly in your codebase.
Built for developers who want the flexibility of Unity's UI Toolkit with the speed and control of code-first development, _UI allows you to:
- Parse and construct UI elements from UXML strings.
- Apply inline USS styles or key-value properties programmatically.
- Iterate and debug interfaces faster by editing UXML/USS directly in your codebase.
- Reuse UI layouts designed in UI Builder via copy-pasted UXML.
By turning declarative UI strings into live, functional UI Toolkit elements, _UI bridges the gap between design-time and runtime, making it perfect for editor tools, runtime customization, modding interfaces, localization workflows, and more.





