This package provides a simple and efficient way to save and load game state in Unity. Key features include:
- Easy saving and loading of objects and state to/from files
- Cross-platform compatibility
- File encryption and compression options
- Support for loading and saving spreadsheets in CSV format
- Fast serialization and deserialization using JSON
- Compatibility with most data types
- Fully documented code and support
The package is compatible with a wide range of platforms, including Android, iOS, Universal Windows Platform, Xbox, PlayStation, and standalone PC, Mac, and Linux. It also supports IL2CPP and Mono scripting backends.
All code is fully documented, and detailed documentation is available. The package is constantly being updated with new features, so any suggestions are welcome.
The package uses AES encryption and Gzip compression to secure and reduce the size of files. It also supports loading and saving arbitrary data to files, making it a versatile tool for game development. The package is designed to be easy to use, with a simple API that can be implemented with just a few lines of code.





