Per Object FX is a simple and intuitive package that allows you to add effects to a single object in your Unity project. To use it, simply add the POFX component to the game object and select the desired effect from a list. The effects are applied after the existing shader, preserving the original material. You can also use it to create zones where effects are applied to all objects inside by hiding the original mesh.
Compatible with MeshRenderer, SkinnedMeshRenderer, and SpriteRenderer. Effects include Blur, pixelate, Emboss, Sobel, Refraction, Desaturate, HSL, Rim, Outline, and Matcap. Compatible with URP (Universal Render Pipeline). Tested on Windows, Android, and HTC Vive. Source code available for the PRO version.





