Efficient Open World Management for Unity

Atlas: Open World Manager is a powerful tool designed to simplify the process of working with vast terrains in Unity. It addresses common issues such as performance degradation caused by rendering many terrain objects at once. The package offers a user-friendly interface, a procedurally generated map, and a region system to divide terrain objects into manageable chunks. This allows for efficient control over which parts of the terrain are active while working, making it ideal for large-scale open world projects.

The Atlas Renderer component is a key feature that unloads distant terrains and locations at runtime, ensuring optimal performance. With tweakable parameters, you can fine-tune the rendering distance to balance performance and visual quality.

Key benefits include efficient terrain toggling, a custom editor window, and easy project removal. The region system enables grouping of terrains, making it easier to manage complex environments.

Key features include:

Efficient ways of toggling terrains On/Off.

Custom Editor Window.

Swiftly set up large terrains.

Easy to remove from your project upon completion.

Region system to easily group terrains together.

Runtime render distance system to optimize performance.

Efficient Open World Management for Unity - Asset Store

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