This package provides a simple and efficient way to perform async raycasts in Unity, utilizing the Job System to handle RaycastCommands. It eliminates the need to worry about complex threading, allowing you to focus on your game development. The package is designed to work seamlessly with Unity's Built-in Render Pipeline, URP, HDRP, and custom pipelines.
The documentation provides clear instructions for getting started, and demo scenes are included to help you quickly see performance improvements in your game. The package is tested and compatible with Unity 2021 and 2022, with support for other versions available upon request.
Key Features:
- Easy-to-use API for async raycasting
- Leverages Unity's Job System for multi-threading
- Compatible with Unity's Built-in Render Pipeline, URP, HDRP, and custom pipelines
- Includes demo scenes for quick setup and testing
- Tested and compatible with Unity 2021 and 2022
The package uses Unity's Job System to handle RaycastCommands, allowing for efficient and hassle-free multi-threading. It is designed to work seamlessly with various render pipelines, including Unity's Built-in Render Pipeline, URP, HDRP, and custom pipelines.





