This package enhances Unity AI by providing dynamic NavMesh tools for diverse agents, easy integration, and advanced pathfinding. It elevates the player's experience by offering AI that interacts more intelligently with the environment, creating a world that feels alive and reactive. This package is customizable, allowing developers to tailor NavMesh surfaces, adjust navigable areas, and link different navigation zones to accommodate diverse gameplay mechanics and AI behaviors.
The package is suitable for various game genres, particularly beneficial for projects that require complex pathfinding, such as stealth games, open-world games, strategy, and simulation games. It provides the ability to create navigation meshes for different unit types and sizes, from small infantry to large vehicles, and supports the creation of navigation meshes at both edit-time and runtime.
The tools included enhance the realism of character movements and enemy tactics by adjusting the AI's pathfinding in response to the changing game world. Overall, this package is designed to be a flexible and powerful tool for developers looking to implement advanced navigation systems in their Unity projects.
Dynamic NavMesh Generation: Create and activate NavMesh surfaces, supporting dynamic environments.
Agent Size Accommodation: Designed to support different agent sizes for various character or object types.
NavMesh Area Modification: Modify navigable areas with PathwayAdjuster and PathwayAdjusterVolume components.
NavMesh Connectivity: Link different NavMesh surfaces with PathwayConnector.
Includes a demo scene for trying out the pathway surface.





