Quantum Volumetrics is a high-quality volumetric lighting system designed to enhance the visual fidelity of your Unity 3D projects. This asset was created to improve the visual quality of our own project, The Bakerville Case, and is now available for other developers to use. With Quantum Volumetrics, you can easily modify its parameters to achieve the desired effect. Key features include:
- Rendering Resolution
- Sample Count
- Density
- Extinction
- Scattering
- Support for Point, Spot, and Directional light types
- A simple sample scene to showcase the asset's capabilities
- Comprehensive documentation
This asset is easy to implement and use, and does not interfere with Unity's internal settings. It is compatible with DirectX 11 and above, and has been tested on Windows, but should work on other platforms as well. However, it does not support VR or mobile devices.
Key technical details:
- Easy to implement and use
- Does not interfere with Unity's internal settings
- Simple and intuitive settings for modifying parameters
- Only renders in Game Mode
- May require adjustments to optimizer settings for optimal performance
- Compatible with DirectX 11 and above
- Tested on Windows, but should work on other platforms
- No support for VR or mobile devices
- Recommended to review documentation and add asset directly to scenes
- Include shaders in 'Always Include' list in Unity settings for optimal performance
Enhance Your Scene Lighting with Quantum Volumetrics - Asset Store





