Fantasy Castle Environment

This fantasy castle environment is designed for game developers and virtual production teams. It features 143 unique meshes, high-quality assets, and a good level of detail. The environment is optimized for game-ready projects and includes a preassembled scene. The package also includes concept arts and walkthrough videos for different pipelines.

The environment is designed to provide high-quality visuals and well-optimized assets for your game or virtual production. It includes a variety of assets, such as towers, cliffs, statues, and vegetation, with different texture sizes and material variations.

The package is designed for use with HDRP, URP, and Built-In pipelines, and includes shadergraphs that support all pipelines. The environment is suitable for all platforms and has a high attention to detail, making it perfect for AAA-quality game development and virtual production projects.

Key features:

  • 143 unique meshes
  • High-quality assets
  • Good level of detail
  • Optimized for game-ready projects
  • Preassembled scene
  • Concept arts
  • Walkthrough videos for different pipelines
  • Designed for HDRP, URP, and Built-In pipelines
  • Suitable for all platforms
  • High attention to detail
  • AAA-quality game development and virtual production

Features:

  • 143 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Materials
  • High Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 143 Unique Meshes

Number of Materials and Material Instances: 98

Number of Textures: 163

Supported Development Platforms: All Platforms

Average Poly Count: around 1K up to 114K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: PBR based materials with Base Texture, Normal Texture, Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps

Props: Towers, Cliffs, Statues, Candles, Chandeliers, Fountain, Tent, Woods, Banners, Torches, Barrels, Vegetation etc.

Architecture: SideBridges, Walls, Ceilings, Floors, Stairs, Pillars, Windows, etc.

Render Pipeline Disclaimer: This package is designed for HDRP, URP and Built-In pipelines. Materials are created with shadergraphs which supports all pipelines.

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