Fish Monster Toon Series

The Fish Monster Toon Series is a collection of boxy, low-poly, and cute-looking 3D models that are easy to use and affordable. This pack includes a single 'evolution 3' creature, the Fish Monster, with 22 animations and a humanoid mecanim rig set up. The models are customizable and can be used in a variety of games, including PokΓ©mon, Mario, casual, hybrid casual, educational, tower defense, and RPG games.

The Fish Monster Toon Series is part of the Toon Series, which includes 3D robots, aliens, and monsters with 3 evolution forms. The evolution forms can be used to show progression in your game.

The package is delivered using Unity's 'Built in' render pipeline and can be easily updated to use URP and HDRP. The materials use the Standard Shader, and the 3D files are in FBX format.

The Fish Monster Toon Series is a great addition to any game, and with its customizable humanoid mecanim rig, you can easily retarget humanoid animations to create a unique character.

Please note that the demo scenes in the package use free assets, but they are optional to download and import into your project. The package does not require these assets to work properly.

Additional file formats are available for an extra fee.

This pack is perfect for game developers looking for a cute and customizable character to add to their game.

The Fish Monster Toon Series includes:

  • 1 x 'evolution 3' creature: Fish Monster
  • 22 animations
  • Humanoid mecanim rig set up
  • Polycount: 1050 triangles
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture size: 2048 x 2048 (set to 512 in Unity)
  • File format: PSD
  • Material: Unity's Standard shader
  • 3D files: FBX
  • Render pipeline: Unity's 'Built in' render pipeline
  • Materials: Standard Shader
  • Polycount: 1050 triangles
  • Animations: 22
  • Rig: Humanoid mecanim rig
  • Texture

Fish Monster Toon Series - Asset Store

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