Framerate Independent Movement System

This package provides a set of tools to help you build framerate-independent gameplays. It includes demos and examples to get you started, such as:

  • Character movement with continuous movement, gravity, acceleration, or deceleration
  • Curve types: linear, logarithmic, parabolic, and hyperbolic
  • Linear acceleration and momentum calculation
  • Spring animation for variables

These features allow you to create smooth and realistic movements in your Unity project, unaffected by the game's framerate.

The package includes a Move class for continuous movement, an Acceleration class for linear acceleration, and a Spring class for spring animation. It also provides examples and demos to help you understand how to use these features.

Framerate Independent Movement System - Asset Store

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