This package provides a set of tools to help you build framerate-independent gameplays. It includes demos and examples to get you started, such as:
- Character movement with continuous movement, gravity, acceleration, or deceleration
- Curve types: linear, logarithmic, parabolic, and hyperbolic
- Linear acceleration and momentum calculation
- Spring animation for variables
These features allow you to create smooth and realistic movements in your Unity project, unaffected by the game's framerate.
The package includes a Move class for continuous movement, an Acceleration class for linear acceleration, and a Spring class for spring animation. It also provides examples and demos to help you understand how to use these features.





