GPU Procedural Vegetation Instancer

The GPU Procedural Vegetation Instancer is a powerful tool for Unity developers. It allows for the procedural instancing of millions of objects on Unity terrains, making it perfect for large-scale vegetation rendering. The package is open-source and available on GitHub, where you can find a demo scene made with HDRP and a tutorial on how to obtain shaders capable of indirect instancing. The instancer works with any rendering pipeline and includes frustrum culling, making it efficient and lightweight. It also works at runtime procedurally on the GPU, and supports any shader capable of GPU indirect instancing. With lots of parameters to customize, you can create complex and realistic vegetation scenes with ease.

  • Works with any rendering pipeline
  • Frustrum culling included
  • No data saved apart from the terrain heightmap and texture map
  • Works at runtime procedurally on GPU
  • Works with any shader capable of GPU indirect instancing
  • Lots of parameters to procedurally instantiate objects

GPU Procedural Vegetation Instancer - Asset Store

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