This 3D model of a troll character is designed for use in fantasy games. It is rigged to a human skeleton and ready for retarget animations. The model is a low-poly, high-quality asset suitable for real-time applications. The animations are created using the Animal Controller, and the vegetation is from the Mossy Cedrus Forest. The model was sculpted in ZBrush, skinned and rigged in Maya, and textured using Adobe Substance 3D Painter.
Polycount: Character - 16,652 vertices, 16,366 faces, 31,079 tris; Weapon - 5,674 vertices, 5,730 faces, 10,723 tris. Number of textures: 18. Texture resolutions: 4096. The model consists of two parts: the troll and the weapon, with 2 UV mappings for the troll and 1 for the weapon.





