High-Quality 3D Gun Models for Games

This package includes a collection of high-quality 3D gun models with 4K textures, suitable for use in various game genres such as FPS, TPS, and RTS. The models are fully modular, game-ready, and animation-ready. Each weapon model comes with a scene, textured model, and prefabs. The package also includes a documentation text file for easy integration into your project. The models are royalty-free replicas of real guns, but do not match the real ones 100%. They are not trademarked and can be used for games. However, sharing or distribution is not allowed due to licensing agreements.

The models are created with high-poly counts and detailed textures. Here are the technical details for each model:

Rifle 1:

  • Tris: 36,383
  • Faces: 19,948
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 4
  • HDRP: Yes

Rifle 2:

  • Tris: 56,168
  • Faces: 29,070
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 3
  • HDRP: Yes

Rifle 3:

  • Tris: 50,016
  • Faces: 26,270
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular, Opacity (for scope glass)
  • Shaders used: 4
  • HDRP: Yes

Smg 1:

  • Tris: 56,168
  • Faces: 29,070
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 3
  • HDRP: Yes

Smg 2:

  • Tris: 56,168
  • Faces: 29,070
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 3
  • HDRP: Yes

Smg 3:

  • Tris: 26,957
  • Faces: 14,249
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 3
  • HDRP: Yes

Shotgun 1:

  • Tris: 14,432
  • Faces: 7,548
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 2
  • HDRP: Yes

Shotgun 2:

  • Tris: 14,432
  • Faces: 7,548
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 2
  • HDRP: Yes

Pistol 1:

  • Tris: 18,186
  • Faces: 10,834
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 2
  • HDRP: Yes

Pistol 2:

  • Tris: 23,653
  • Faces: 12,605
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular, Opacity, Emissive
  • Shaders used: 2
  • HDRP: Yes

Pistol 3:

  • Tris: 14,432
  • Faces: 7,548
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 2
  • HDRP: Yes

Pistol 4:

  • Tris: 23,653
  • Faces: 12,605
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular, Opacity, Emissive
  • Shaders used: 2
  • HDRP: Yes

Grenade 1:

  • Tris: 8,290
  • Faces: 4,127
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 1
  • HDRP: Yes

Grenade 2:

  • Tris: 14,432
  • Faces: 7,548
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 2
  • HDRP: Yes

Grenade 3:

  • Tris: 1,882
  • Faces: 995
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
  • Shaders used: 1
  • HDRP: Yes

Dmr 1:

  • Tris: 36,383
  • Faces: 19,948
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular, Opacity (for scope glass)
  • Shaders used: 4
  • HDRP: Yes

Sniper 1:

  • Tris: 50,016
  • Faces: 26,270
  • PBR: Yes (with specular)
  • Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular, Opacity (for scope glass)
  • Shaders used: 4
  • HDRP: Yes

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