This package includes a collection of high-quality 3D gun models with 4K textures, suitable for use in various game genres such as FPS, TPS, and RTS. The models are fully modular, game-ready, and animation-ready. Each weapon model comes with a scene, textured model, and prefabs. The package also includes a documentation text file for easy integration into your project. The models are royalty-free replicas of real guns, but do not match the real ones 100%. They are not trademarked and can be used for games. However, sharing or distribution is not allowed due to licensing agreements.
The models are created with high-poly counts and detailed textures. Here are the technical details for each model:
Rifle 1:
- Tris: 36,383
- Faces: 19,948
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 4
- HDRP: Yes
Rifle 2:
- Tris: 56,168
- Faces: 29,070
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 3
- HDRP: Yes
Rifle 3:
- Tris: 50,016
- Faces: 26,270
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular, Opacity (for scope glass)
- Shaders used: 4
- HDRP: Yes
Smg 1:
- Tris: 56,168
- Faces: 29,070
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 3
- HDRP: Yes
Smg 2:
- Tris: 56,168
- Faces: 29,070
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 3
- HDRP: Yes
Smg 3:
- Tris: 26,957
- Faces: 14,249
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 3
- HDRP: Yes
Shotgun 1:
- Tris: 14,432
- Faces: 7,548
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 2
- HDRP: Yes
Shotgun 2:
- Tris: 14,432
- Faces: 7,548
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 2
- HDRP: Yes
Pistol 1:
- Tris: 18,186
- Faces: 10,834
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 2
- HDRP: Yes
Pistol 2:
- Tris: 23,653
- Faces: 12,605
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular, Opacity, Emissive
- Shaders used: 2
- HDRP: Yes
Pistol 3:
- Tris: 14,432
- Faces: 7,548
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 2
- HDRP: Yes
Pistol 4:
- Tris: 23,653
- Faces: 12,605
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular, Opacity, Emissive
- Shaders used: 2
- HDRP: Yes
Grenade 1:
- Tris: 8,290
- Faces: 4,127
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 1
- HDRP: Yes
Grenade 2:
- Tris: 14,432
- Faces: 7,548
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 2
- HDRP: Yes
Grenade 3:
- Tris: 1,882
- Faces: 995
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular
- Shaders used: 1
- HDRP: Yes
Dmr 1:
- Tris: 36,383
- Faces: 19,948
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular, Opacity (for scope glass)
- Shaders used: 4
- HDRP: Yes
Sniper 1:
- Tris: 50,016
- Faces: 26,270
- PBR: Yes (with specular)
- Maps: Base color, Metallic, Roughness, Normal, Ambient Occlusion, Specular, Opacity (for scope glass)
- Shaders used: 4
- HDRP: Yes





