The In-Game Notification System is a powerful tool for displaying pop-up notifications within Unity projects. It offers a hassle-free solution with a simple integration process. Key features include:
- Simplified integration
- Enhanced user experience
- Customizable design
- Time and easing control
- Lightweight and compact
Implementation is straightforward:
- Import the package
- Load the `kaduyogesh99.notification` namespace in your script
- Call the `Toast.Show()` function
Parameters:
- Required: message
- Optional: title, duration, position, cellSize, padding, easingType
Example:
public void Show(string title, string message, float duration, TPosition position, Vector2 cellSize, Vector2 padding, EasingType easingType)
Requirements:
- The package uses TMP text component, so TMP Essential resources are required.
- Add them through Windows > TextMeshPro > 'Import TMP Essential Resources'
Upcoming features:
- Event Emitters for Toast Lifecycle
- Custom Color System for Toasts
The package is designed to be lightweight and compact, with no extra resources. It uses TMP text component, which requires TMP Essential resources. The implementation process is straightforward, with a simple function call to display notifications. The package is customizable, with options for title, duration, position, cellSize, padding, and easingType.





