This package is focused on 3D vegetation using Unity Shader Graph. It includes a variety of assets to help you create a dense jungle environment, such as 11 different plant species, 18 tree variations, and sample environment assets like architecture, rocks, and cliffs. The package also includes shader graphs, shaders for moss and water, and manuals for importing more vegetation and converting shaders. All assets are optimized with LODs and have 4K resolution textures. The package is mainly designed for use in HDRP, but can be converted to URP with some limitations.
This package was generated with Unity 2020.3.16f1 in HDRP. It is mainly designed for HDRP, but can be converted to URP with some limitations. The vegetation will not react to translucency effect in URP, and the thickness map will be missed. The post-processing and render settings from the demo scene cannot be used in URP. A quick solution for URP and built-in render pipeline is using The Vegetation Engine, which contains pre-sets to convert SeedMesh prefabs with one click.





