Magic Blending is a tool designed to overcome the limitations of Unity's Animator. It allows you to create a single animator controller that can be used with multiple items or weapons in your game, eliminating the need for multiple layers, override controllers, and cluttered transitions.
With Magic Blending, you can create a wide range of animations, from FPS to open-world RPGs, quickly and easily. The tool also offers simple customization options, allowing you to tweak blending settings in runtime without needing to restart the game or modify your code.
Magic Blending uses unique blending technology to deliver natural and smooth results, and is carefully optimized for efficient and multithreaded animation updates, making it perfect for games with many characters.
Try Magic Blending and experience the power of procedural animation magic for yourself!
Optimized: Yes, with Animation Job System.
Supported Rig Types: Humanoid, Generic.
Third-Party Support: Yes, as long as you use Unity Animator. Note: systems like Animancer will require code integration using Playables API.
Magic Animation Blend: Simplify Your Animation Workflow - Asset Store





