The Magic Byte Render Pipeline is a high-performance rendering solution for Unity 3D, designed to create visually stunning graphics for games, applications, and VR projects. It supports advanced features like real-time global illumination and physics-based rendering, making it an ideal choice for developers seeking high-quality visuals. The pipeline is easy to use and customize, with a range of features including PBR rendering, post-processing, and shaders.
Current support includes:
- PBR rendering
- Post Processing
- Shaders
With its highly optimized performance and efficiency, the Magic Byte Render Pipeline is perfect for developers looking to create immersive and engaging experiences for their users.
Shaders:
- BSDF: Shader for PBR materials with light transmission, scattering, and reflection/refraction system.
- Unlit: Color without lighting.
- Vetex Paint
- Water Shader
Global Illumination / Indirect Illumination
- Refraction and Global Reflection.
- Support for Light Probes and Light Probe Proxy Volume.
- Refraction with factor of IOR.
- Light Baked Support.
Please ask for new features and post your feedback so that this system becomes even more complete! In some cases, conflicts may occur in Core SP, if the "Shaders > Magic Byte" tab is empty or only with the "Decals" look for the Magic Byte shaders in the "Shaders > Failed to compile" tab.
Magic Byte Render Pipeline: High-Quality Rendering for Unity 3D - Asset Store





