Magic Lightmap Switcher is a powerful tool that enables you to easily manage and switch between different lightmap settings in your Unity scenes. This plugin allows you to store various lightmap data, including lightmaps, lightprobes, reflection probes, skybox textures, scene fog settings, and custom data. You can switch between these settings at runtime, making it ideal for creating dynamic lighting effects in your games or applications.
With Magic Lightmap Switcher, you can:
- Store different lightmaps for various lighting scenarios (e.g., day, night, evening)
- Switch between lightmaps seamlessly at runtime
- Interpolate between lightmaps for smooth transitions
- Manage lightmap data separately from scene objects
The plugin is compatible with various Unity features, including Magic Light Probes, Bakery GPU Lightmapper, Enviro - Sky and Weather, and Cozy: Weather. It has also been tested with popular assets like Nature - Hybrid Pack, Next-Gen Soft-Shadows, and The Vegetation Engine.
Magic Lightmap Switcher supports multiple platforms, including Windows, iOS, Android, Switch, WebGL, and VR. Custom shaders are also compatible, unless they use their own GI functionality.
For support and documentation, you can contact the developer through various channels, including Telegram, Discord, Forum Thread, Twitter, Email, and the Magic Lightmap Switcher manual.
System features:
- Switching and blending all available baked data in the scene at runtime
- Using shaders and multithreading for system operation, which allows you to maintain high performance
- Support for multiple lighting scenarios for one scene
- Automatic baking and storing process of lightmaps in turn order





