MAPGrid (Beta) - 3D Tilemap System

MAPGrid is a 3D tilemap creator that automatically combines tiles into as few meshes as possible. It features a chunk system that is dynamically resizable, support for prefab tiles, and much more. It's a grid-based world editor. The package is currently in beta and is expected to increase in price upon full release. Purchasing MAPGrid now will help fund further development of the tool. Known issues include disabling Domain Reload in the Unity Editor, which can cause some errors. The package comes with two tilesets, including a Grassy Terrain with experimental slopes and Bricks with stairs, pillars, and a fence that snaps along the edge of brick structures. More non-pixelated tilesets are in the works.

Advanced Rule-Tile System with Support for Tile Layer Checks, Tile Attributes, which can Affect Rule-Tiles, e.g., normal tiles, rounded corners, and slopes, all in one Tileset! Tiles are Automatically Combined into as Few Meshes as Possible, with a Multithreaded Mesh Combiner. Optional Angle-Based Smoothing of Mesh Normals for a Seamless Mesh. Chunk-based Tilemap System, with support for Dynamic Tilemap Resizing. Automatic Chunk-based Culling System with Frustum and Distance Culling. Automatic Collider Mesh, with Custom Collider Options, e.g., Primitive, Custom Mesh From Tile Mesh, and None. Custom Tile Brushes with Support for Varying Height. Prefab Tiles, with support for rules. Full Scene-View Editing Support, with Radial Menus and an Optional Scene View Overlay, No Inspector Required. Hybrid Raycaster which Allows Editing of Tiles without Colliders.

MAPGrid (Beta) - 3D Tilemap System - Asset Store

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