Medieval Streets: A Realistic Environment Package

This package draws inspiration from the quaint streets of old cities, capturing the essence of ancient times. The materials are designed to transport users to a historic charm, fostering a sense of authenticity and nostalgia. The package is ideal for creating atmospheric scenes in open-world games, city roads, and castle environments, and is suitable for various cultural and historical contexts.

Key features include:

  • Global applicability, with a concept that resembles old English streets and ancient American thoroughfares
  • Versatile usage in open-world games, ideal for locations where characters obtain weapons
  • 5 materials with custom URP shader
  • 120 textures, including 30 8K, 30 4K, 30 2K, and 30 1K versions

The package is designed to be used in any rendering pipeline, including inbuilt/legacy ones to URP and HDRP. The textures are tileable, seam-free, and named for easy identification.

Please note that each texture has its 8K to 1K versions, and you can delete the versions you don't need. The textures are pure scan quality and exported for each version.

Features:

  • Designed for all platforms
  • 8K, 4K, 2K, and 1K texture versions
  • Unique concept
  • Real-world based
  • Power of 8K
  • All textures are in TGA format
  • PBR shader
  • 30 8K textures, 30 4K textures, 30 2K textures, and 30 1K textures
  • Materials and material instances: 5 materials with custom URP shader
  • Textures can be used in any rendering pipeline, including inbuilt/legacy ones to URP and HDRP

Technical information:

  • BaseColor Map
  • NormalMap
  • Displacement
  • Roughness
  • Specular
  • AmbientOcculusion
  • RoughDispAO (Packed for optimizations as bonus)

Number of textures: 120

  • 30 8K textures (8192x8192)
  • 30 4K textures (4096x4096)
  • 30 2K textures (2048x2048)
  • 30 1K textures (1024x1024)

Important notes:

  • Each texture has its 8K to 1K versions. You will need to delete versions you don't want.
  • All textures are tileable and do not contain any seam.
  • Textures are named as T_(ConceptName)(Vol Number)(Pack Number)_Dimension_TextureType
  • (eg: T_AlaskaV1P1_8K_BaseColor or T_MoonV5P5_4K_Displacement)

Doc: (Documentation is available upon request)

[email protected] (reach out for any discussion)

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