This package includes 8 unique magic swords, each divided into 4 parts, allowing for 4096 unique combinations. Each sword has its own particle effects, and the project structure is clean and modular. The package also includes a script for loading, saving, and changing the swords, as well as an event triggered when changing the weapon. The lights and particle effects can be activated and deactivated via the script. All sword textures are 2048x2048 pixels and can be scaled down as needed. Each sword material includes AmbientOcclusionMap, BaseMap, HeightMap, MetalMap, and NormalMap textures. The resolution of the particle effect textures varies depending on the size of the effects.
Optimized for Built-in Render Pipeline. URP and HDRP support is planned. Demo Scene uses TextMesh Pro. Sword vertex counts: sword 1 - 7969, sword 2 - 5817, sword 3 - 6153, sword 4 - 5942, sword 5 - 7083, sword 6 - 6023, sword 7 - 10232, sword 8 - 11963.




