Moveen is a library that enables automatic animation for any robotic model. With Moveen, you can add a range of common animations to your model, including walk, run, strafe, jump, recoil, hit, and ragdolled death. The library calculates animations at runtime, ensuring seamless transitions between states and natural reactions to external influences. You can also customize gaits, such as creating a 'wounded' animation.
Moveen offers a range of features, including:
- Walking animations
- Animation of body, legs, and hip (optional)
- Custom gaits
- Runtime reaction to recoil and external force
- Seamless transition between states
- Runtime leg placement
- Any surface relief
- No sliding
- Skeleton layouts
- Bipeds and multipeds
- Prototype geometry generator
- Many parameters for gait tuning
The library also includes a range of content, including:
- Main animation engine
- Many default limb structures
- Gun systems
- Direction control, aiming, animation recoil, physical recoil, effect starters
- 25 prefabs for mech prototyping
- 11 sounds for mech prototyping
- Elements for custom limbs creation
- Many predefined limbs
Moveen is designed to be easy to use, with all elements interconnectable and composable in Unity without scripting. The library is constantly being updated, with plans to add more features, tutorials, and example scenes.
Moveen uses a combination of algorithms and pre-built animations to create realistic and seamless animations for robotic models. The library is designed to be flexible and customizable, allowing users to create a wide range of animations and effects. Moveen is built on top of Unity and uses C# as its programming language.
Moveen: Automatic Animations for Robotic Models - Asset Store




