This 3D model of a 19th century naval cutter comes with many separated and rotatable parts, all parented and ready for rotation. The model includes particle FX and audio effects to simulate firing of the carronades. A prefab with a helper script is included to control various ship parts, such as hoisting and lowering sails, setting wind speed and direction, opening and closing gun ports, rotating carronades, rudder, yard, and boom. The model uses Unity's cloth system for wind simulation and includes a simple setup of deck colliders for 3rd person prototyping usage.
Texture size up to 4096x4096 px. Statistics as shown in Unity (shadows disabled): LOD0: 124.5k triangles, 107.1k vertices, 11 set pass calls, 78 batches. LOD1: 52.2k triangles, 49.7k vertices, 6 set pass calls, 19 batches. LOD2: 22.0k triangles, 21.2k vertices, 6 set pass calls, 18 batches. Sail geometry is flat and uses Unity's cloth system for wind simulation.





