NavimeshMarker is a Unity Editor tool designed to simplify the process of creating and editing navmeshes. It allows users to generate and edit meshes easily, marking specific areas as navigation areas with different costs. The tool provides a bake-free solution for runtime navmesh data in Detour format, along with examples for usage in the editor. Users can export the navmesh data directly without baking, preserving edge vertices and saving the data in JSON format. The tool also includes features for editing and manipulating markermeshes, handling multiple markermeshes, and exporting in Detour format.
The tool includes the following features:
- Editor Only Data Storage
- Edit A Markermesh
- Freely Creation
- Extension
- Edge Vertices Adjustment
- Connecting two edge points to form a new triangle
- Triangle Deletion
- Regular Poly Creation
- Handle Multiple Markermeshes
- Merging
- Splitting
- Detour Format Exportation
- Runtime Usage Example
The tool provides a bake-free solution for runtime navmesh data, preserving edge vertices and saving the data in JSON format. The data can be exported directly without baking, and examples are provided for usage in the editor.





