NetDrone.NET Cluster is a game networking engine designed to help you develop and commercialize real-time multiplayer games. It offers high-performance server technology, distributed server systems, and proven stability. The package includes the NetDrone SDK-LIB, example source code, and Excel files used for configuration. It supports unlimited access and includes distributed processing server examples for live services. The engine allows for scaled nodes to be grouped together to handle massive connections.
Key features include:
- High-performance server technology with .NET and Native multiplayer server
- Distributed server system with load balancing and maximum utilization of server resources
- Proven stability with massive live service experience
- Development convenience with free development on Windows, Linux, and Mac
- Compatibility with C# and C++ frameworks
NetDrone.NET Cluster supports various devices that run Unity 2019 or later, .NET 6.0 or higher, Linux/GCC 8.5 or later, and MySQL 8.0 or higher. Recommended operating systems include Windows 10 or later, Windows Server 2019 or higher, and macOS latest update.
For more information and enterprise license, please see the guide documentation in the docs folder or visit our forum.
The package includes:
- NetDroneSDK-LIB
- Examples (src)
- Excel files
- Configuration files
- Documentations:
+ NETDRONE ENGINE INTRODUCTION (English, Korean)
+ NETDRONE ENGINE GUIDEBOOK (English, Korean)
+ NetDrone.NET API Reference (CHM, PDF, English, Korean)
+ AppDrone.NET API Reference (CHM, PDF, English, Korean)
- Specifications:
+ TCP, Reliable UDP
+ NDP
+ Multi-Platform (Linux, Windows, Mac)
+ Multi-Language (C#, C++)
+ Multi-Threading
+ Reuse memory allocation
+ Singleton Pattern
+ Factory Pattern
+ Compact Packet Design
+ Compact Game Log
+ Tracer
+ Poll(Overlapped IO), Epoll
+ Raw Sockets
+ CSV, Binary CSV
+ Packet Queue
NetDrone.NET Cluster: A Powerful Game Networking Engine - Asset Store





