Optimize 3D Models with Absolute Mesh Combiner

The Absolute Mesh Combiner package optimizes 3D models in your Unity scene to reduce the number of draw calls. It performs several steps to achieve this, including:

  • Creating unique materials
  • Creating a texture atlas and updating texture UVs
  • Merging game object meshes and sub-meshes into a single object
  • Decimating the final mesh
  • Saving the created assets to your Assets folder (Prefab, mesh, materials, and textures)

Some steps can be disabled, and a PreDecimation step is also available for use if needed.

The package includes source code as an example, based on a converted AT3D model. It also utilizes third-party scripts, including MaxRectBinPack and MeshSimplifier.

This package is compatible with Unity versions 2018.4.x to 2023.x, with a maximum supported vertex count of 65535 (UINT16 max size).

The package performs the following steps:

  • Creates unique materials
  • Creates a texture atlas and updates texture UVs
  • Merges game object meshes and sub-meshes into a single object
  • Decimates the final mesh
  • Saves created assets to the Assets folder

Some steps can be disabled, and a PreDecimation step is available for use if needed.

The package includes source code as an example, based on a converted AT3D model. It also utilizes third-party scripts, including MaxRectBinPack and MeshSimplifier.

Maximum supported vertex count: 65535 (UINT16 max size)

Optimize 3D Models with Absolute Mesh Combiner - Asset Store

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