The Absolute Mesh Combiner package optimizes 3D models in your Unity scene to reduce the number of draw calls. It performs several steps to achieve this, including:
- Creating unique materials
- Creating a texture atlas and updating texture UVs
- Merging game object meshes and sub-meshes into a single object
- Decimating the final mesh
- Saving the created assets to your Assets folder (Prefab, mesh, materials, and textures)
Some steps can be disabled, and a PreDecimation step is also available for use if needed.
The package includes source code as an example, based on a converted AT3D model. It also utilizes third-party scripts, including MaxRectBinPack and MeshSimplifier.
This package is compatible with Unity versions 2018.4.x to 2023.x, with a maximum supported vertex count of 65535 (UINT16 max size).
The package performs the following steps:
- Creates unique materials
- Creates a texture atlas and updates texture UVs
- Merges game object meshes and sub-meshes into a single object
- Decimates the final mesh
- Saves created assets to the Assets folder
Some steps can be disabled, and a PreDecimation step is available for use if needed.
The package includes source code as an example, based on a converted AT3D model. It also utilizes third-party scripts, including MaxRectBinPack and MeshSimplifier.
Maximum supported vertex count: 65535 (UINT16 max size)
Optimize 3D Models with Absolute Mesh Combiner - Asset Store





