Transform your Universal Render Pipeline projects with this powerful and flexible post-processing effect. Easily achieve authentic retro console looks or unique modern aesthetics with deep control over the pixelization process. Perfect for retro-style games, stylized visuals, prototypes, or adding a unique filter to any URP project.
Key Features:
Versatile Pixel Sizing: Choose between Fixed Block Size, Target Width, or Target Height resolution.
Pixel Aspect Ratio Control: Keep pixels perfectly Square, Stretch them to fit the screen, or define a precise Custom aspect ratio.
Advanced Color Processing:
Palette Mapping: Apply custom 1D LUTs (.png) to remap scene colors based on luminance, achieving classic console palettes or unique artistic styles. Control blend intensity.
Posterization: Reduce color depth per channel for a distinct, banded look.
Built-in & Custom Dithering: Smooth out gradients and color banding with Ordered Dithering (Bayer patterns or custom pattern texture) or White Noise Dithering.
Performance Tuning: Use the Downsample Factor to reduce internal rendering resolution before pixelization, significantly boosting performance where needed. Choose efficient Sampling Modes (TopLeft, Center) or opt for quality (Average).
Easy Integration: Sets up quickly as a URP Renderer Feature and configured via Volume Components.
Clean & Organized: Includes Runtime and Editor scripts using Assembly Definitions.
Includes: Example Palette LUTs to get you started quickly!


